
- WHY IS CONSTRUCT 3 FREE LIMITED TO 2 LAYERS FULL
- WHY IS CONSTRUCT 3 FREE LIMITED TO 2 LAYERS SOFTWARE
- WHY IS CONSTRUCT 3 FREE LIMITED TO 2 LAYERS PROFESSIONAL
To give an overview: the world map will be like Final Fantasy style, while maintaining a Zelda2 approach to the movement speed over certain tiles (swamps and snow make you move slower).

On top of that, towns, dungeons, caves, anything that isn’t the world map is to be side-scrolling. I need that simply for the world building, as the player should be able to move freely around the map without sticking to the squares, and all battle scenes are NOT turn based, but side-scrolling action sequences (allowing the player to pause and pick the next move, or change weapons, etc.). Most RPGs are tile-based, square by square. I have a lot of influence from that, but those engines aren’t designed to do the type of action I seek to do, as the way I have my game planned, something like GDevelop would be perfect. I would like to use an RPG specific engine, but they are always very limited and focus on a particular style of RPG, often the JRPG. The engine is under development, not all RPG features included just yet like Inn, Shop, Crafting, Classes for example, but the developer is extremely passionate about it and very active, getting new features almost every week. If you are on your own for the entire project but you are not an artist, I would recommend to have a look and play around with the idea of implementing your game in a voxel world.Įven if you would like to stick with your current art, it is possible actually to convert flat 2D images in to 3D voxel models using 3rd party tools like MagicaVoxel and Qubicle but it is something that is also planned to be implement in to RPG in a Box directly so no 3rd party tool would be required.
WHY IS CONSTRUCT 3 FREE LIMITED TO 2 LAYERS FULL
You can make anything out of voxels like tiles, characters, items with full animation support. Yes it is voxel based which may be not exactly your style but the nice thing about it you can make pretty much anything out of voxels and the tool include a really nice voxel editor to do just that which can be very helpful for people with no art skills. The main focus of the engine is to provide all the tools you need to develop an RPG game including a voxel editor. It have been released recently and personally I find it a pretty awesome, really fun to work with.

WHY IS CONSTRUCT 3 FREE LIMITED TO 2 LAYERS SOFTWARE
Thanks for your time and I hope to enjoy more of this software and get to know people in this community better over time! Everything about RPG’s (well, everything about 2D video games) needs a tilemap object for the designer to use.

To be fair, I have a GDevelop project saved with all the variables I’ll be needing, but without a tilemap, I’m stuck.
WHY IS CONSTRUCT 3 FREE LIMITED TO 2 LAYERS PROFESSIONAL
So I hope over time, GDevelop gets to the point where I can use it as a professional tool to create the RPG of my dreams, one that combines the best elements of every RPG I’ve ever played. I know there are a few that are really good, but having to learn an entirely new way of doing things to get my one game out there is pretty lame if you ask me. I’m a Linux user these days (Ubuntu), which is why most other engines are out of the question. I’m currently working on a sci-fi book so I’m in no real hurry, but once that’s done I will want to dive back in and do my game, preferably in GDevelop. I hope GDevelop can incorporate this sooner than later. The only thing that is preventing me from moving forward in this endeavor is the lack of a tilemap object. But I find the simplicity of Construct style development (C&C? K&P?) to be far better for this goal of a one-man development team. Sure, I’ve played around with other engines: Game Maker, RPG Maker, Unreal, all those others that people just gush over.

However, I do feel we are finally stabilizing a platform, HTML5 Canvas, and feel comfortable with this being the ultimate platform for the type of classic RPG’s I enjoy designing. This was always the plan, but the ever-changing environment of game design the last two decades have really changed that plan over time. This would be done contractually with the payoff being a good selling game. Basically, I develop the game but require help from other people to do graphics and sound and music. I have learned a lot, but I’m still not good at my own graphics, which is where the community comes in. What I usually do is RPG type of things, I enjoy building engines and have a very unique game I was working on in Construct 2, but since they’ve slowed development on C2 for C3, it’s been difficult to keep up with the latest techniques. The Games Factory, replaced by Click & Create when I found out how many more options C&C had I’m not sure if I could be counted as “indie developer” because I’ve never had a release.Ī little history of the software I’ve used: My name is Rory and I’ve been using game design tools as an indie developer for a long time.
